It's not often that we produce re-reviews of games on Digital Foundry - the constraints on our time are just too heavy - and this does mean that sometimes welcome technical improvements lack the attention they deserve. For a current-gen only title pushing unambitious visuals, this level of performance bordered on unforgivable. The game felt rough and jerky as a result, particularly when travelling through the open world. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh frame-rate drops, stutters, and frame-time fluctuations. This was made all the worse from comparisons to its 2015 predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. Gotham Knights had some definite issues when it launched last year.
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